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Showing posts from November, 2024

Game Development : Week 08

Week 8: Enhancing Gameplay with Conditional Mechanics and Animations This week in our game development journey, we delved deeper into building our 2D game from where we left off in Week 7. The focus was on implementing engaging mechanics, designing conditional requirements, and enhancing the visual appeal through animations and UI updates. Here’s what we accomplished: Collecting Coins System We started by implementing a coin collection system that not only allowed players to pick up coins but also tracked the total coins collected. This involved: Using Colliders : Detecting the collision between the player and coins. Destroying Collected Coins : Ensuring that coins disappeared from the scene upon collection. Displaying Coins Collected : Creating a UI text element on the canvas to dynamically show the number of coins collected. This added a sense of progress and reward to our game, motivating players to explore the environment. Adding Conditional Mechanics Next, we learned how to make g...

Game Proposal : The Quest for Harmony

 Slide Link: https://www.canva.com/design/DAGVZBktHbM/47fNYDuR9gItUlelt8PXvQ/edit?utm_content=DAGVZBktHbM&utm_campaign=designshare&utm_medium=link2&utm_source=sharebutton Video Presentation Link: https://www.canva.com/design/DAGVZBktHbM/bhw6dsCz1L9DrOcd7yRgAA/view?utm_content=DAGVZBktHbM&utm_campaign=designshare&utm_medium=link&utm_source=recording_view PDF file: https://drive.google.com/file/d/1BcrxV633NZYloN1CFRpgaa8N_u0tC3nS/view?usp=sharing

Game Development : Week 06

Week 7 Game Dev Class: Exploring Unity's Universal 2D Tools This week in our game development class, we took our skills further with Unity's Universal 2D tools. Although we’re learning remotely, the hands-on approach allowed us to really explore how to make our 2D game more visually appealing, interactive, and engaging. Here’s a breakdown of what we covered: Universal 2D Features: Adding Lighting to 2D Games We explored the Universal 2D Render Pipeline in Unity, which is great for adding lighting effects to 2D games. This is a game-changer because 2D games don’t traditionally have built-in lighting. Using Universal 2D, we can add lights to specific areas, such as player paths or background elements, to create atmosphere and depth, making the game world feel more dynamic and immersive. Player Controller and Horizontal Input Just like in our first project, we focused on refining the Player Controller . We used Horizontal Input to allow the player to move left and right using t...