Week 7 Game Dev Class: Exploring Unity's Universal 2D Tools This week in our game development class, we took our skills further with Unity's Universal 2D tools. Although we’re learning remotely, the hands-on approach allowed us to really explore how to make our 2D game more visually appealing, interactive, and engaging. Here’s a breakdown of what we covered: Universal 2D Features: Adding Lighting to 2D Games We explored the Universal 2D Render Pipeline in Unity, which is great for adding lighting effects to 2D games. This is a game-changer because 2D games don’t traditionally have built-in lighting. Using Universal 2D, we can add lights to specific areas, such as player paths or background elements, to create atmosphere and depth, making the game world feel more dynamic and immersive. Player Controller and Horizontal Input Just like in our first project, we focused on refining the Player Controller . We used Horizontal Input to allow the player to move left and right using t...
Comments
Post a Comment